I was part of developing a minigame for LuGus Studios where I did my internship. I was a junior programmer where I made a new type of a pacman like game build upon an internal framework. This minigame was inspired by roguelike titles like Metal Gear Solid, Splintercell, … where you need to hide from guards while also picking up points like in Pac man.
I was mainly responsible for the additional gameplay design/logic implementation.
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